<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Legal Opinion: Can free mods get away with copyright infringement?</title>
	<atom:link href="http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/feed/" rel="self" type="application/rss+xml" />
	<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/</link>
	<description>For all your latest Gaming News, Files, Servers &#38; Discussion - Powered by Internode</description>
	<lastBuildDate>Sun, 19 May 2013 16:05:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3951</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Fri, 17 Aug 2012 18:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3951</guid>
		<description><![CDATA[Copyright only exists on certain things.

But how about the indie developer who uses his game to support his family? Should I be able to copy Lunar Flight and sell it? ;)

Obviously not. The main line seemed to be drawn here is that it is &#039;ok to rip things from large companies&#039;. That&#039;s not enough in itself to justify it.]]></description>
		<content:encoded><![CDATA[<p>Copyright only exists on certain things.</p>
<p>But how about the indie developer who uses his game to support his family? Should I be able to copy Lunar Flight and sell it? ;)</p>
<p>Obviously not. The main line seemed to be drawn here is that it is &#8216;ok to rip things from large companies&#8217;. That&#8217;s not enough in itself to justify it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dodgygeezer</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3950</link>
		<dc:creator>dodgygeezer</dc:creator>
		<pubDate>Fri, 17 Aug 2012 15:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3950</guid>
		<description><![CDATA[Okay, so as I understand you, you think that anyone who creates unique content should have the copyright on that?

So a bloke that wanders past admiring the way I have mixed roses and leeks in my garden to create a unique effect should pay me when he replicates that exact design in his own garden?

Or the woman that photographs my garden shed and goes off and builds her own replica owes me a licence fee?

Or should the girl that copies my exact l33t moves from the latest FPS to get her KDR up pay up her dues?

Can you see how putting a price on patterns of information is farcical yet or shall we talk about how US companies are starting to patent the human genome, making procreation a copyright offense?]]></description>
		<content:encoded><![CDATA[<p>Okay, so as I understand you, you think that anyone who creates unique content should have the copyright on that?</p>
<p>So a bloke that wanders past admiring the way I have mixed roses and leeks in my garden to create a unique effect should pay me when he replicates that exact design in his own garden?</p>
<p>Or the woman that photographs my garden shed and goes off and builds her own replica owes me a licence fee?</p>
<p>Or should the girl that copies my exact l33t moves from the latest FPS to get her KDR up pay up her dues?</p>
<p>Can you see how putting a price on patterns of information is farcical yet or shall we talk about how US companies are starting to patent the human genome, making procreation a copyright offense?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: achtungplazma</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3918</link>
		<dc:creator>achtungplazma</dc:creator>
		<pubDate>Fri, 17 Aug 2012 08:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3918</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3833&quot; rel=&quot;nofollow&quot;&gt;Patrick&#032;Vuleta&lt;/a&gt;&lt;/strong&gt;, 

Thanks for the response Patrick, I totally agree that respect flows both ways. But in this case there is a dynamic where in a legal context, the power rests almost 100% in the hands of huge very well resourced companies with armies of lawyers on retainer. 

Your average modder is far more likely to just publish without consulting anyone because who do they have to consult? Certainly not corporate lawyers unless they&#039;re very well connected. The law is quite complex in this regard and honestly many modders just make something because they enjoy it and want to share it with others.

I guess my point is that no matter what modders do they are unlikely to have the power to effect any kind of change, so I feel that in some senses the onus rests with the large and powerful copyright holders to realise that currently the system is broken, it&#039;s not working for them because the modders are doing whatever they want and while the big companies are legally in the right, there&#039;s little they can do by way of enforcement unless they lock the internet down and force everyone to run signed code only (windows 8 anyone? /paranoia). 

So it&#039;s all well and good to say that respect flows both ways, and I do agree with you in principle. But the facts on the ground are that the laws are very complex and that modders don&#039;t have the time and resources to learn the laws as they are now AND make mods, even if they were willing to do so. The big companies need to see that perhaps a compromise would ensure that there was the possibility of compliance by modders, and also that this might mean they would need less enforcement and all parties would be happier.

Of course rainbow shitting unicorns may evolve before this happens...]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3833" rel="nofollow">Patrick&#032;Vuleta</a></strong>, </p>
<p>Thanks for the response Patrick, I totally agree that respect flows both ways. But in this case there is a dynamic where in a legal context, the power rests almost 100% in the hands of huge very well resourced companies with armies of lawyers on retainer. </p>
<p>Your average modder is far more likely to just publish without consulting anyone because who do they have to consult? Certainly not corporate lawyers unless they&#8217;re very well connected. The law is quite complex in this regard and honestly many modders just make something because they enjoy it and want to share it with others.</p>
<p>I guess my point is that no matter what modders do they are unlikely to have the power to effect any kind of change, so I feel that in some senses the onus rests with the large and powerful copyright holders to realise that currently the system is broken, it&#8217;s not working for them because the modders are doing whatever they want and while the big companies are legally in the right, there&#8217;s little they can do by way of enforcement unless they lock the internet down and force everyone to run signed code only (windows 8 anyone? /paranoia). </p>
<p>So it&#8217;s all well and good to say that respect flows both ways, and I do agree with you in principle. But the facts on the ground are that the laws are very complex and that modders don&#8217;t have the time and resources to learn the laws as they are now AND make mods, even if they were willing to do so. The big companies need to see that perhaps a compromise would ensure that there was the possibility of compliance by modders, and also that this might mean they would need less enforcement and all parties would be happier.</p>
<p>Of course rainbow shitting unicorns may evolve before this happens&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matty</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3868</link>
		<dc:creator>matty</dc:creator>
		<pubDate>Fri, 17 Aug 2012 04:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3868</guid>
		<description><![CDATA[I guess my issue is the hyperbole of the article. But as you stated right at the bottom it&#039;s an opinion, so I should probably disregard it as just that. Carry on, good sir.]]></description>
		<content:encoded><![CDATA[<p>I guess my issue is the hyperbole of the article. But as you stated right at the bottom it&#8217;s an opinion, so I should probably disregard it as just that. Carry on, good sir.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stewge</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3865</link>
		<dc:creator>stewge</dc:creator>
		<pubDate>Fri, 17 Aug 2012 04:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3865</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3849&quot;&gt;
Lastly you contradict yourself by saying Goldeneye source is fine because the creators don’t object, but you shouldn’t use Forza skins in GTA even though there is no objection from Turn10 or Microsoft (That I am aware of).
&lt;/blockquote&gt;

The key distinction in this case is that all of the assets in GE:Source were built from the ground up.  Each of the models are created and textured from scratch by the GE:S mod devs.

The GTA skins/models situation is some &quot;authors&quot; are literally converting the models and textures straight out of other games (lots of Need For Speed conversions as well).  This is literally copy-pasting work others have created and inserting into another game without modification beyond making it work in the new game engine.  While this process is not necessarily illegal (e.g if you own both games and reverse engineer it yourself), redistributing the end product to everyone without authorisation IS.

At the end of the day, copyright enforcement is in the hands of the copyright holders (as it&#039;s civil law, not criminal) so if a copyright holder chooses not to take down a mod that&#039;s up to them.  In most cases mods create more fans for the ip and don&#039;t harm sales or compete with official stuff so they let it slide.  

A great example is the resurgence of StarGate mods.  Not long ago MGM were slapping mods down left-right and centre, but not so much now because they realise they epic-failed 3 times to create a modern StarGate game.  With no new shows or material the Stargate franchise would be practically dead if not for things like mods.]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3849"><p>
Lastly you contradict yourself by saying Goldeneye source is fine because the creators don’t object, but you shouldn’t use Forza skins in GTA even though there is no objection from Turn10 or Microsoft (That I am aware of).
</p></blockquote>
<p>The key distinction in this case is that all of the assets in GE:Source were built from the ground up.  Each of the models are created and textured from scratch by the GE:S mod devs.</p>
<p>The GTA skins/models situation is some &#8220;authors&#8221; are literally converting the models and textures straight out of other games (lots of Need For Speed conversions as well).  This is literally copy-pasting work others have created and inserting into another game without modification beyond making it work in the new game engine.  While this process is not necessarily illegal (e.g if you own both games and reverse engineer it yourself), redistributing the end product to everyone without authorisation IS.</p>
<p>At the end of the day, copyright enforcement is in the hands of the copyright holders (as it&#8217;s civil law, not criminal) so if a copyright holder chooses not to take down a mod that&#8217;s up to them.  In most cases mods create more fans for the ip and don&#8217;t harm sales or compete with official stuff so they let it slide.  </p>
<p>A great example is the resurgence of StarGate mods.  Not long ago MGM were slapping mods down left-right and centre, but not so much now because they realise they epic-failed 3 times to create a modern StarGate game.  With no new shows or material the Stargate franchise would be practically dead if not for things like mods.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3859</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Fri, 17 Aug 2012 04:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3859</guid>
		<description><![CDATA[You think that Nintendo or whoever owns copyright there doesn&#039;t know about GoldenEye Source after the many years its been out and the way it&#039;s been featured on just about every major gaming news site in existence? :P

The point is they were notified, while it&#039;s highly likely that the Forza modders haven&#039;t notified Microsoft. I can&#039;t see MS, which is a huge stickler for copyright, actually liking it. 

I accept that my argument for that example is an assumption, but it&#039;s an educated assumption.

If your problem is *just* with the example, then we can remove it from the equation. It still equates to blatant copying with no original effort. I don&#039;t see how even a reformed copyright law could ever support that.

And yeah, it is just like plagiarism of an assignment, because they didn&#039;t make anything new. They just ripped the art assets from the game code...]]></description>
		<content:encoded><![CDATA[<p>You think that Nintendo or whoever owns copyright there doesn&#8217;t know about GoldenEye Source after the many years its been out and the way it&#8217;s been featured on just about every major gaming news site in existence? :P</p>
<p>The point is they were notified, while it&#8217;s highly likely that the Forza modders haven&#8217;t notified Microsoft. I can&#8217;t see MS, which is a huge stickler for copyright, actually liking it. </p>
<p>I accept that my argument for that example is an assumption, but it&#8217;s an educated assumption.</p>
<p>If your problem is *just* with the example, then we can remove it from the equation. It still equates to blatant copying with no original effort. I don&#8217;t see how even a reformed copyright law could ever support that.</p>
<p>And yeah, it is just like plagiarism of an assignment, because they didn&#8217;t make anything new. They just ripped the art assets from the game code&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matty</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3849</link>
		<dc:creator>matty</dc:creator>
		<pubDate>Fri, 17 Aug 2012 03:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3849</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3826&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-3826&quot; rel=&quot;nofollow&quot;&gt;Patrick&#032;Vuleta&lt;/a&gt;&lt;/strong&gt;: It’s still hurts differentiation between products. Creators have objected to infringement for much less, and it’s their right to do so. :)


At the very least it’s complete laziness, and pretty much equal to someone ripping off someone else’s university assignment. 


&lt;/blockquote&gt;
In your example it&#039;s not like plagiarism of a university assignment. And in your example it doesn&#039;t hurt the differentiation of the two different games because they are completely different games.

I can understand where you are coming from in extreme cases, but the example you used (both in your article and in your reply) is poor.

Lastly you contradict yourself by saying Goldeneye source is fine because the creators don&#039;t object, but you shouldn&#039;t use Forza skins in GTA even though there is no objection from Turn10 or Microsoft (That I am aware of).]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3826">
<p><strong><a href="#comment-3826" rel="nofollow">Patrick&#032;Vuleta</a></strong>: It’s still hurts differentiation between products. Creators have objected to infringement for much less, and it’s their right to do so. :)</p>
<p>At the very least it’s complete laziness, and pretty much equal to someone ripping off someone else’s university assignment. </p>
</blockquote>
<p>In your example it&#8217;s not like plagiarism of a university assignment. And in your example it doesn&#8217;t hurt the differentiation of the two different games because they are completely different games.</p>
<p>I can understand where you are coming from in extreme cases, but the example you used (both in your article and in your reply) is poor.</p>
<p>Lastly you contradict yourself by saying Goldeneye source is fine because the creators don&#8217;t object, but you shouldn&#8217;t use Forza skins in GTA even though there is no objection from Turn10 or Microsoft (That I am aware of).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fireslide</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3842</link>
		<dc:creator>fireslide</dc:creator>
		<pubDate>Fri, 17 Aug 2012 02:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3842</guid>
		<description><![CDATA[Love your work as per usual. Especially that you addressed the non monetary gains for using other people&#039;s work. Building reputation, fans etc by stealing someone else&#039;s work is just as bad as taking their work and selling it directly. Especially given that things like Kickstarter exist now. A fanbase can be directly translated into money.]]></description>
		<content:encoded><![CDATA[<p>Love your work as per usual. Especially that you addressed the non monetary gains for using other people&#8217;s work. Building reputation, fans etc by stealing someone else&#8217;s work is just as bad as taking their work and selling it directly. Especially given that things like Kickstarter exist now. A fanbase can be directly translated into money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3840</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Fri, 17 Aug 2012 01:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3840</guid>
		<description><![CDATA[I actually wrote an ENTIRE article about that a few months ago that got nuked in the site upgrade, and didn&#039;t want to repeat myself. That may have been why this article seemed light on the law side. 

The test involves a number of factors. Generally, it must be for a valid purpose (like to review, criticise, parady etc), and involve substantial original content. Being non-profit is a relevant consideration, but not the only one. 

It is, however, rather grey. The most you can do is make a good stab at being original and... pray. So I still maintain the best course is to either be totally original, or be upfront about any copying before someone gets annoyed/you&#039;ve invested 100s of hours into it.]]></description>
		<content:encoded><![CDATA[<p>I actually wrote an ENTIRE article about that a few months ago that got nuked in the site upgrade, and didn&#8217;t want to repeat myself. That may have been why this article seemed light on the law side. </p>
<p>The test involves a number of factors. Generally, it must be for a valid purpose (like to review, criticise, parady etc), and involve substantial original content. Being non-profit is a relevant consideration, but not the only one. </p>
<p>It is, however, rather grey. The most you can do is make a good stab at being original and&#8230; pray. So I still maintain the best course is to either be totally original, or be upfront about any copying before someone gets annoyed/you&#8217;ve invested 100s of hours into it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matthewdev</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3839</link>
		<dc:creator>matthewdev</dc:creator>
		<pubDate>Fri, 17 Aug 2012 01:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3839</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3833&quot; rel=&quot;nofollow&quot;&gt;Patrick&#032;Vuleta&lt;/a&gt;&lt;/strong&gt;, 

Fair point, I am just curious as to what the legal test would be to determine whether something is in fact infringing copyright, in order to know in what situations the publisher actually has the right to object to the copy. Is the test something like whether it is wholly or substantially based on someone else&#039;s original work?]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3833" rel="nofollow">Patrick&#032;Vuleta</a></strong>, </p>
<p>Fair point, I am just curious as to what the legal test would be to determine whether something is in fact infringing copyright, in order to know in what situations the publisher actually has the right to object to the copy. Is the test something like whether it is wholly or substantially based on someone else&#8217;s original work?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pinothyj</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3834</link>
		<dc:creator>pinothyj</dc:creator>
		<pubDate>Thu, 16 Aug 2012 22:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3834</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3825&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-3825&quot; rel=&quot;nofollow&quot;&gt;Patrick&#032;Vuleta&lt;/a&gt;&lt;/strong&gt;: At the least, understanding ethics is a big part of law. :P


&lt;/blockquote&gt;
You take that back!]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3825">
<p><strong><a href="#comment-3825" rel="nofollow">Patrick&#032;Vuleta</a></strong>: At the least, understanding ethics is a big part of law. :P</p>
</blockquote>
<p>You take that back!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3833</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Thu, 16 Aug 2012 22:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3833</guid>
		<description><![CDATA[Thanks for the long comment!

AFAIK GoldenEye Source wasn&#039;t endorsed by Valve, just used their source engine. The main point that was to bring up was that the mod is ok because it didn&#039;t try to hide its copying.

Basically, GoldenEye was completely upfront about itself and so gave the original creators the chance to respond. That was the legal part of this article - that the owners have a choice to enforce their copyright or not. 

But many mods don&#039;t do anything of the sort, and just publish without informing the original copyright owners of it. In doing so that takes away any rights of the original owners, and is just flat out disrespectful. 

It&#039;s one of the reasons why I&#039;m wary of people saying the law needs to be reformed. While many academics DO support such reforms, they come from a very different place from modders saying &quot;Let us do whatever we want without telling anyone.&quot; In your article you linked you said that you want the industry to have a proper copyright discourse with gamers, but respect flows both ways. ]]></description>
		<content:encoded><![CDATA[<p>Thanks for the long comment!</p>
<p>AFAIK GoldenEye Source wasn&#8217;t endorsed by Valve, just used their source engine. The main point that was to bring up was that the mod is ok because it didn&#8217;t try to hide its copying.</p>
<p>Basically, GoldenEye was completely upfront about itself and so gave the original creators the chance to respond. That was the legal part of this article &#8211; that the owners have a choice to enforce their copyright or not. </p>
<p>But many mods don&#8217;t do anything of the sort, and just publish without informing the original copyright owners of it. In doing so that takes away any rights of the original owners, and is just flat out disrespectful. </p>
<p>It&#8217;s one of the reasons why I&#8217;m wary of people saying the law needs to be reformed. While many academics DO support such reforms, they come from a very different place from modders saying &#8220;Let us do whatever we want without telling anyone.&#8221; In your article you linked you said that you want the industry to have a proper copyright discourse with gamers, but respect flows both ways. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: achtungplazma</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3832</link>
		<dc:creator>achtungplazma</dc:creator>
		<pubDate>Thu, 16 Aug 2012 21:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3832</guid>
		<description><![CDATA[I do agree with palzer0 on a number of points, though I wouldn&#039;t throw the accusation of fan-art out there. That&#039;s bringing a nuke to a knife fight here. 

The Forza car graphics in GTA thing seems really quite irrelevant, as someone else pointed out if the games were actually competing then this could be a legitimate point. As it is that just comes across as a bit tight-ass, GTA is not a racing simulator, it&#039;s an open world game with very limited car physics etc. Nobody who genuinely would have played Forza would view GTA as a substitute for it.

The comparison to Goldeneye seems to me to be that if you have a huge amount of resources and corporate backing then Homage/Copyright infringement can be ok, but for the average joe modder without an army of Valve lawyers it isn&#039;t?

The games industry really does fail to understand the discourse of copyright infringement on a number of levels. Not only that but they are trying to essentially force the public to take a point of view which as others have said, SORELY needs examination and update in light of the last 20 years of technological development. In fact I wrote a post about it less than a week ago.

http://outsideinsight.net/copyright-infringement-off-the-port-bow-why-crying-wolf-should-have-an-activation-limit/]]></description>
		<content:encoded><![CDATA[<p>I do agree with palzer0 on a number of points, though I wouldn&#8217;t throw the accusation of fan-art out there. That&#8217;s bringing a nuke to a knife fight here. </p>
<p>The Forza car graphics in GTA thing seems really quite irrelevant, as someone else pointed out if the games were actually competing then this could be a legitimate point. As it is that just comes across as a bit tight-ass, GTA is not a racing simulator, it&#8217;s an open world game with very limited car physics etc. Nobody who genuinely would have played Forza would view GTA as a substitute for it.</p>
<p>The comparison to Goldeneye seems to me to be that if you have a huge amount of resources and corporate backing then Homage/Copyright infringement can be ok, but for the average joe modder without an army of Valve lawyers it isn&#8217;t?</p>
<p>The games industry really does fail to understand the discourse of copyright infringement on a number of levels. Not only that but they are trying to essentially force the public to take a point of view which as others have said, SORELY needs examination and update in light of the last 20 years of technological development. In fact I wrote a post about it less than a week ago.</p>
<p><a href="http://outsideinsight.net/copyright-infringement-off-the-port-bow-why-crying-wolf-should-have-an-activation-limit/" rel="nofollow">http://outsideinsight.net/copyright-infringement-off-the-port-bow-why-crying-wolf-should-have-an-activation-limit/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3829</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Thu, 16 Aug 2012 15:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3829</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3783&quot; rel=&quot;nofollow&quot;&gt;yurtles&lt;/a&gt;&lt;/strong&gt;: 
&quot;Gotta agree with Palzer0, copyright just doesn’t work anymore and needs a serious going over for the digital age. Talking about right and wrong with something that’s fundamentally broken just seems like a waste of time and a distraction.&quot;


&lt;/blockquote&gt;

Hmmm... I think it still has a lot of merit. What gives me pause is that people&#039;s version of &#039;right&#039; seems to be outright plagiarism. Copyright is still being debated heavily, but most of the reasoned positions against it tend to agree that it still serves a purpose, even if it has to be reformed.

Even reformed, it certainly shouldn&#039;t allow people to just rip off others&#039; work. ]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3783" rel="nofollow">yurtles</a></strong>:<br />
&#8220;Gotta agree with Palzer0, copyright just doesn’t work anymore and needs a serious going over for the digital age. Talking about right and wrong with something that’s fundamentally broken just seems like a waste of time and a distraction.&#8221;</p>
<p>Hmmm&#8230; I think it still has a lot of merit. What gives me pause is that people&#8217;s version of &#8216;right&#8217; seems to be outright plagiarism. Copyright is still being debated heavily, but most of the reasoned positions against it tend to agree that it still serves a purpose, even if it has to be reformed.</p>
<p>Even reformed, it certainly shouldn&#8217;t allow people to just rip off others&#8217; work. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3826</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Thu, 16 Aug 2012 15:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3826</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3809&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-3809&quot; rel=&quot;nofollow&quot;&gt;matty&lt;/a&gt;&lt;/strong&gt;: 
“A great example is mods that place Forza car graphics into Grand Theft Auto . If you want to drive those cars, you don’t need to play Forza anymore. You can just play Grand Theft Auto, a game made by a completely different—and competitor—developer.”


Putting a skin on a car in GTA (in this case, one from Forza) will not give you an experience anywhere close to that of Forza. At all.


&lt;/blockquote&gt;

It&#039;s still hurts differentiation between products. Creators have objected to infringement for much less, and it&#039;s their right to do so. :)

At the very least it&#039;s complete laziness, and pretty much equal to someone ripping off someone else&#039;s university assignment. ]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3809">
<p><strong><a href="#comment-3809" rel="nofollow">matty</a></strong>:<br />
“A great example is mods that place Forza car graphics into Grand Theft Auto . If you want to drive those cars, you don’t need to play Forza anymore. You can just play Grand Theft Auto, a game made by a completely different—and competitor—developer.”</p>
<p>Putting a skin on a car in GTA (in this case, one from Forza) will not give you an experience anywhere close to that of Forza. At all.</p>
</blockquote>
<p>It&#8217;s still hurts differentiation between products. Creators have objected to infringement for much less, and it&#8217;s their right to do so. :)</p>
<p>At the very least it&#8217;s complete laziness, and pretty much equal to someone ripping off someone else&#8217;s university assignment. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Vuleta</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3825</link>
		<dc:creator>Patrick Vuleta</dc:creator>
		<pubDate>Thu, 16 Aug 2012 15:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3825</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3818&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-3818&quot; rel=&quot;nofollow&quot;&gt;matthewdev&lt;/a&gt;&lt;/strong&gt;: 
Sorry to be picky but you headed this article as ‘legal opinion’ but instead wrote about whether copying someone else’s creation is or isn’t ethical. Couldn’t you have written a bit on what would constitute illegal copying and what wouldn’t?


&lt;/blockquote&gt;

I thought I did... the end covers issues like originality and whether copyright is a complete prohibition or not? 

GoldenEye Source would be illegal copying if the creators had objected to it.

At the least, understanding ethics is a big part of law. :P]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3818">
<p><strong><a href="#comment-3818" rel="nofollow">matthewdev</a></strong>:<br />
Sorry to be picky but you headed this article as ‘legal opinion’ but instead wrote about whether copying someone else’s creation is or isn’t ethical. Couldn’t you have written a bit on what would constitute illegal copying and what wouldn’t?</p>
</blockquote>
<p>I thought I did&#8230; the end covers issues like originality and whether copyright is a complete prohibition or not? </p>
<p>GoldenEye Source would be illegal copying if the creators had objected to it.</p>
<p>At the least, understanding ethics is a big part of law. :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matthewdev</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3818</link>
		<dc:creator>matthewdev</dc:creator>
		<pubDate>Thu, 16 Aug 2012 11:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3818</guid>
		<description><![CDATA[Sorry to be picky but you headed this article as &#039;legal opinion&#039; but instead wrote about whether copying someone else&#039;s creation is or isn&#039;t ethical. Couldn&#039;t you have written a bit on what would constitute illegal copying and what wouldn&#039;t?]]></description>
		<content:encoded><![CDATA[<p>Sorry to be picky but you headed this article as &#8216;legal opinion&#8217; but instead wrote about whether copying someone else&#8217;s creation is or isn&#8217;t ethical. Couldn&#8217;t you have written a bit on what would constitute illegal copying and what wouldn&#8217;t?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: libbaz</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3811</link>
		<dc:creator>libbaz</dc:creator>
		<pubDate>Thu, 16 Aug 2012 10:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3811</guid>
		<description><![CDATA[Copyright law wasn&#039;t created with the modern age where the most successful and engaging application are based on user generated content. Users like/want/need to engage in their favourite worlds, regardless of their copyright status. It was designed to protect original creators, but now serves only as a blanket weapon by big media to stifle user generated content.

The reason is simple and obvious, as more users (read: &quot;consumers&quot;) engage in content creation (this is right across the medium: games, film, music, etc) then less attention (read: &quot;money&quot;) is spent on tradition corporate media. Its a shift in culture and the way we entertain each other, and Big Media are pushing back with copyright lawsuit, and law reform/introduction (PIPA, SOPA, ACTA, etc).

I understand your position as someone trying to protect IP Marius, but until international copyright laws are reformed to take into account new media and user generated content, I cant agree.]]></description>
		<content:encoded><![CDATA[<p>Copyright law wasn&#8217;t created with the modern age where the most successful and engaging application are based on user generated content. Users like/want/need to engage in their favourite worlds, regardless of their copyright status. It was designed to protect original creators, but now serves only as a blanket weapon by big media to stifle user generated content.</p>
<p>The reason is simple and obvious, as more users (read: &#8220;consumers&#8221;) engage in content creation (this is right across the medium: games, film, music, etc) then less attention (read: &#8220;money&#8221;) is spent on tradition corporate media. Its a shift in culture and the way we entertain each other, and Big Media are pushing back with copyright lawsuit, and law reform/introduction (PIPA, SOPA, ACTA, etc).</p>
<p>I understand your position as someone trying to protect IP Marius, but until international copyright laws are reformed to take into account new media and user generated content, I cant agree.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matty</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3809</link>
		<dc:creator>matty</dc:creator>
		<pubDate>Thu, 16 Aug 2012 10:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3809</guid>
		<description><![CDATA[&quot;A great example is mods that place Forza car graphics into Grand Theft Auto . If you want to drive those cars, you don’t need to play Forza anymore. You can just play Grand Theft Auto, a game made by a completely different—and competitor—developer.&quot;

Putting a skin on a car in GTA (in this case, one from Forza) will not give you an experience anywhere close to that of Forza. At all.]]></description>
		<content:encoded><![CDATA[<p>&#8220;A great example is mods that place Forza car graphics into Grand Theft Auto . If you want to drive those cars, you don’t need to play Forza anymore. You can just play Grand Theft Auto, a game made by a completely different—and competitor—developer.&#8221;</p>
<p>Putting a skin on a car in GTA (in this case, one from Forza) will not give you an experience anywhere close to that of Forza. At all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3801</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Thu, 16 Aug 2012 08:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3801</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3794&quot; rel=&quot;nofollow&quot;&gt;darthlondar&lt;/a&gt;&lt;/strong&gt;, 

How about, instead of space marine armour, the author creates armour with similar traits that he likes about it?  The big shoulder pads, the battle scars, painted logos and seals etc.  I&#039;m pretty sure someone with an ounce of creativity could sketch out and eventually design and model a set of armour that looks as cool as that but different enough that they don&#039;t have to worry about &quot;Games Workshop&quot; breathing down their neck?

I guess, as you say, it&#039;s just laziness and lack of talent.  Oddly enough most mods that &quot;pay homage&quot; are never finished anyhow, due to those reasons, so I don&#039;t see IP holders having to worry too much.  Except for small items.]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3794" rel="nofollow">darthlondar</a></strong>, </p>
<p>How about, instead of space marine armour, the author creates armour with similar traits that he likes about it?  The big shoulder pads, the battle scars, painted logos and seals etc.  I&#8217;m pretty sure someone with an ounce of creativity could sketch out and eventually design and model a set of armour that looks as cool as that but different enough that they don&#8217;t have to worry about &#8220;Games Workshop&#8221; breathing down their neck?</p>
<p>I guess, as you say, it&#8217;s just laziness and lack of talent.  Oddly enough most mods that &#8220;pay homage&#8221; are never finished anyhow, due to those reasons, so I don&#8217;t see IP holders having to worry too much.  Except for small items.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darthlondar</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3794</link>
		<dc:creator>darthlondar</dc:creator>
		<pubDate>Thu, 16 Aug 2012 07:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3794</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3786&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-3786&quot; rel=&quot;nofollow&quot;&gt;vcatkiller&lt;/a&gt;&lt;/strong&gt;: I sometimes wonder why people would bother with a straight copy from one game to another. Yeah it would be cool to run around Skyrim wielding the Soul Blade, for example, but why? Why not find the bits about that particular weapon you like and make a derivative work that’s just loosely like the original? I’m sure it would be more interesting to make your own stringy bacon sword with an eyeball than steal the original pixel for pixel, right?&lt;/blockquote&gt;
I think maybe it comes down to laziness and lack of talent.

It&#039;s one thing, for instance, to create from scratch a set of space marine armour for use in Skyrim (using the &#039;likeness&#039; of someone else&#039;s IP), another thing entirely to rip it from another game like Dawn of War or Space Marine (if that were actually possible) which is literally copying and pasting. The former (to me) would be a lesser infringement than the latter, although I guess in both cases it&#039;s really up to the mod creator(s) to ask for permission from the copyright holder]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3786">
<p><strong><a href="#comment-3786" rel="nofollow">vcatkiller</a></strong>: I sometimes wonder why people would bother with a straight copy from one game to another. Yeah it would be cool to run around Skyrim wielding the Soul Blade, for example, but why? Why not find the bits about that particular weapon you like and make a derivative work that’s just loosely like the original? I’m sure it would be more interesting to make your own stringy bacon sword with an eyeball than steal the original pixel for pixel, right?</p></blockquote>
<p>I think maybe it comes down to laziness and lack of talent.</p>
<p>It&#8217;s one thing, for instance, to create from scratch a set of space marine armour for use in Skyrim (using the &#8216;likeness&#8217; of someone else&#8217;s IP), another thing entirely to rip it from another game like Dawn of War or Space Marine (if that were actually possible) which is literally copying and pasting. The former (to me) would be a lesser infringement than the latter, although I guess in both cases it&#8217;s really up to the mod creator(s) to ask for permission from the copyright holder</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: inaugral</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3790</link>
		<dc:creator>inaugral</dc:creator>
		<pubDate>Thu, 16 Aug 2012 07:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3790</guid>
		<description><![CDATA[I cant imagine a world without licensed franchise based mods. Such as the Star trek and Stargate mods for Sins of a solar empire (both of which are really good) all the way through to Goldeneye: Source. So long as they don&#039;t make any money from making the mod there is no reason for it to be shut down. A Stargate mod for Homeworld 2 for example now has MGMs permission (apparently) to make the mod and use assets such as sounds and MGM pretty much see it as free advertising (which it is).]]></description>
		<content:encoded><![CDATA[<p>I cant imagine a world without licensed franchise based mods. Such as the Star trek and Stargate mods for Sins of a solar empire (both of which are really good) all the way through to Goldeneye: Source. So long as they don&#8217;t make any money from making the mod there is no reason for it to be shut down. A Stargate mod for Homeworld 2 for example now has MGMs permission (apparently) to make the mod and use assets such as sounds and MGM pretty much see it as free advertising (which it is).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rsoblivion</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3788</link>
		<dc:creator>rsoblivion</dc:creator>
		<pubDate>Thu, 16 Aug 2012 07:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3788</guid>
		<description><![CDATA[Copyright is only applicable if you have the money to back it. Without that you are already going to lose.

It&#039;s rampant abuse by large corporations against smaller and less financially powerful company&#039;s/individuals is becoming ridiculous (remember Bethesda vs Scrolls...). The whole scenario where people are copyrighting words from a dictionary in the hope they can make people pay to use them, well hey the madness will end somewhere eventually.

Pity it got to this really though.

As mods go though that Forza to GTA mod is comparing apples and oranges. The cars from Forza are indeed based on real cars, whereas the GTA ones are fictional. people wished more realism in the GTA gameworld and so a mod was born. It certainly doesn&#039;t harm Forza from a Dev or Sales point of view as the games are certainly not in competition with each other in the slightest (with the minor exception both have cars). If it was Forza cars in GT5 that would be a different matter...

There is also a large portion of the racing community that dislike the deals brokered by the large publishers with car companies and vice versa. Locking games out of certain brands and causing a major lack of diversity in some games limits their appeal and potential sales (Test Drive Ferrari...). Most racing enthusiasts want to have that diversity and the way it&#039;s limited by the publishers stifles that creative aspect, hence there will always be a willing Russian who starts the ball rolling, who I for one do applaud.]]></description>
		<content:encoded><![CDATA[<p>Copyright is only applicable if you have the money to back it. Without that you are already going to lose.</p>
<p>It&#8217;s rampant abuse by large corporations against smaller and less financially powerful company&#8217;s/individuals is becoming ridiculous (remember Bethesda vs Scrolls&#8230;). The whole scenario where people are copyrighting words from a dictionary in the hope they can make people pay to use them, well hey the madness will end somewhere eventually.</p>
<p>Pity it got to this really though.</p>
<p>As mods go though that Forza to GTA mod is comparing apples and oranges. The cars from Forza are indeed based on real cars, whereas the GTA ones are fictional. people wished more realism in the GTA gameworld and so a mod was born. It certainly doesn&#8217;t harm Forza from a Dev or Sales point of view as the games are certainly not in competition with each other in the slightest (with the minor exception both have cars). If it was Forza cars in GT5 that would be a different matter&#8230;</p>
<p>There is also a large portion of the racing community that dislike the deals brokered by the large publishers with car companies and vice versa. Locking games out of certain brands and causing a major lack of diversity in some games limits their appeal and potential sales (Test Drive Ferrari&#8230;). Most racing enthusiasts want to have that diversity and the way it&#8217;s limited by the publishers stifles that creative aspect, hence there will always be a willing Russian who starts the ball rolling, who I for one do applaud.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3786</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Thu, 16 Aug 2012 07:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3786</guid>
		<description><![CDATA[I sometimes wonder why people would bother with a straight copy from one game to another.  Yeah it would be cool to run around Skyrim wielding the Soul Blade, for example, but why?  Why not find the bits about that particular weapon you like and make a derivative work that&#039;s just loosely like the original?  I&#039;m sure it would be more interesting to make your own stringy bacon sword with an eyeball than steal the original pixel for pixel, right?

It&#039;s the thing that always bugs me.  Person/group X announces mod/remake of game Y and then get all disappointed when company Z issue a cease and desist order.  Why didn&#039;t they just make their own game/content with similar attributes of game Y instead?  It would have been a lot more satisfying outcome in the end anyhow.  We could be exploring new content instead of being given an apology because the content no longer exists. &lt;_&lt;]]></description>
		<content:encoded><![CDATA[<p>I sometimes wonder why people would bother with a straight copy from one game to another.  Yeah it would be cool to run around Skyrim wielding the Soul Blade, for example, but why?  Why not find the bits about that particular weapon you like and make a derivative work that&#8217;s just loosely like the original?  I&#8217;m sure it would be more interesting to make your own stringy bacon sword with an eyeball than steal the original pixel for pixel, right?</p>
<p>It&#8217;s the thing that always bugs me.  Person/group X announces mod/remake of game Y and then get all disappointed when company Z issue a cease and desist order.  Why didn&#8217;t they just make their own game/content with similar attributes of game Y instead?  It would have been a lot more satisfying outcome in the end anyhow.  We could be exploring new content instead of being given an apology because the content no longer exists. &lt;_&lt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yurtles</title>
		<link>http://games.on.net/2012/08/legal-opinion-can-free-mods-get-away-with-copyright-infringement/#comment-3783</link>
		<dc:creator>yurtles</dc:creator>
		<pubDate>Thu, 16 Aug 2012 06:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3424#comment-3783</guid>
		<description><![CDATA[Gotta agree with Palzer0, copyright just doesn&#039;t work anymore and needs a serious going over for the digital age. Talking about right and wrong with something that&#039;s fundamentally broken just seems like a waste of time and a distraction.]]></description>
		<content:encoded><![CDATA[<p>Gotta agree with Palzer0, copyright just doesn&#8217;t work anymore and needs a serious going over for the digital age. Talking about right and wrong with something that&#8217;s fundamentally broken just seems like a waste of time and a distraction.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
