Will its subdermal beauty be noticed by it's Hardcore player base?
By Jess Colwill on August 10, 2012 at 3:08 pm
Pretty soon after it was announced that Dark Souls was coming to the PC, it was also made public that developers From Software were having technical issues with the port – and weren’t altogether experienced with this sort of thing anyway. Unfortunately, it looks as though those issues are going to have a real impact on the playability of the game at release.
Eurogamer got a look at it recently, and said there were still a few complaints. The game’s rough edges have been filed somewhat, but the frame-rate has been capped at 30FPS. The graphical options in general leave a lot to be desired, with an on/off switch for both anti-aliasing and motion blur. Most strangely, Dark Souls appears to use the same 1024×720 internal framebuffer as console versions, regardless of the resolution you pick in the menus – meaning while it’ll play on most monitors, the image quality will remain the same.
Hopefully either the modding community can fix some of these black marks, or From Software are very swift at listening to player feedback, and fix it up themselves. Pleasingly though, Eurogamer’s preview mentions that frame rate issues with areas like Blight Town – a common complaint on the console version – appear to have been solved.