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	<title>Comments on: D20: Why historically accurate RPGs are so hard to do</title>
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		<title>By: psychofruiterer</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3772</link>
		<dc:creator>psychofruiterer</dc:creator>
		<pubDate>Thu, 16 Aug 2012 06:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3772</guid>
		<description><![CDATA[mmm, for the most part i would imagine it would be fairly boring to be too accurate.
I don&#039;t want to die everytime i take on equally armed opponents and there happens to be a few more of them than me.

I want to be the badass who can take on 6 or 7 guys at once and win, which isn&#039;t how things go, but it sure is fun in a game ;D

There would probably be a way to make it work design wise, but i would rather have a decent story and fun game than historical accuracy for it&#039;s own sake.]]></description>
		<content:encoded><![CDATA[<p>mmm, for the most part i would imagine it would be fairly boring to be too accurate.<br />
I don&#8217;t want to die everytime i take on equally armed opponents and there happens to be a few more of them than me.</p>
<p>I want to be the badass who can take on 6 or 7 guys at once and win, which isn&#8217;t how things go, but it sure is fun in a game ;D</p>
<p>There would probably be a way to make it work design wise, but i would rather have a decent story and fun game than historical accuracy for it&#8217;s own sake.</p>
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		<title>By: meji</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3558</link>
		<dc:creator>meji</dc:creator>
		<pubDate>Tue, 14 Aug 2012 10:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3558</guid>
		<description><![CDATA[Back in the day I actually really enjoyed the game Lionheart (even with it&#039;s flaws) that had a great mix of real history and fantasy. Felt a lot more &quot;real&quot; than most RPG&#039;s out there but you could still lay the magic smackdown if required.

I&#039;m not sure if I would enjoy a true historic RPG that was true to everything, kind of annoying to die of dysentery or syphillis lol]]></description>
		<content:encoded><![CDATA[<p>Back in the day I actually really enjoyed the game Lionheart (even with it&#8217;s flaws) that had a great mix of real history and fantasy. Felt a lot more &#8220;real&#8221; than most RPG&#8217;s out there but you could still lay the magic smackdown if required.</p>
<p>I&#8217;m not sure if I would enjoy a true historic RPG that was true to everything, kind of annoying to die of dysentery or syphillis lol</p>
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		<title>By: tajin</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3539</link>
		<dc:creator>tajin</dc:creator>
		<pubDate>Tue, 14 Aug 2012 08:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3539</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-3448&quot;&gt;Fight 1 group of people, 1 arrow hits you, you die game over.&lt;/blockquote&gt;

Well, that is exactly how M&amp;B works xD]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-3448"><p>Fight 1 group of people, 1 arrow hits you, you die game over.</p></blockquote>
<p>Well, that is exactly how M&amp;B works xD</p>
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		<title>By: nudge</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3448</link>
		<dc:creator>nudge</dc:creator>
		<pubDate>Mon, 13 Aug 2012 21:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3448</guid>
		<description><![CDATA[Historically accurate RPG - You clear out rats from your shed for your father (as all RPG&#039;s start with rat killing) Gain level 2. Fight 1 group of people, 1 arrow hits you, you die game over. You need some element of fantasy to make it believable that you can survive a level of damage.]]></description>
		<content:encoded><![CDATA[<p>Historically accurate RPG &#8211; You clear out rats from your shed for your father (as all RPG&#8217;s start with rat killing) Gain level 2. Fight 1 group of people, 1 arrow hits you, you die game over. You need some element of fantasy to make it believable that you can survive a level of damage.</p>
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		<title>By: yeapal</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3442</link>
		<dc:creator>yeapal</dc:creator>
		<pubDate>Mon, 13 Aug 2012 12:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3442</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-3421&quot; rel=&quot;nofollow&quot;&gt;vcatkiller&lt;/a&gt;&lt;/strong&gt;, 

RIDGEEEEEEEEEE RACERRRRRRRRRRR]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-3421" rel="nofollow">vcatkiller</a></strong>, </p>
<p>RIDGEEEEEEEEEE RACERRRRRRRRRRR</p>
]]></content:encoded>
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		<title>By: tajin</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3438</link>
		<dc:creator>tajin</dc:creator>
		<pubDate>Mon, 13 Aug 2012 11:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3438</guid>
		<description><![CDATA[I simply love how M&amp;B does it, both with the original, warband and fire&amp;sword. The way to glory is a long one, with many setbacks but thats worth it.]]></description>
		<content:encoded><![CDATA[<p>I simply love how M&amp;B does it, both with the original, warband and fire&amp;sword. The way to glory is a long one, with many setbacks but thats worth it.</p>
]]></content:encoded>
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		<title>By: spkypwnsuall</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3431</link>
		<dc:creator>spkypwnsuall</dc:creator>
		<pubDate>Mon, 13 Aug 2012 08:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3431</guid>
		<description><![CDATA[Always the Assassins Creed approach; Realistic Setting, semi-realistic game-play *cough*, all you need is the story to follow some sort of realistic concept.]]></description>
		<content:encoded><![CDATA[<p>Always the Assassins Creed approach; Realistic Setting, semi-realistic game-play *cough*, all you need is the story to follow some sort of realistic concept.</p>
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		<title>By: coatsy22</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3427</link>
		<dc:creator>coatsy22</dc:creator>
		<pubDate>Mon, 13 Aug 2012 07:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3427</guid>
		<description><![CDATA[Or they could just expand into the fantasy genre of &#039;low fantasy&#039; instead, since historical accuracy as discussed in the article is just silly given how many holes we have in historical information.

&#039;low fantasy&#039; is basically a new fictional world and story, but with only &#039;abilities&#039; people had from actual history - ie no magic]]></description>
		<content:encoded><![CDATA[<p>Or they could just expand into the fantasy genre of &#8216;low fantasy&#8217; instead, since historical accuracy as discussed in the article is just silly given how many holes we have in historical information.</p>
<p>&#8216;low fantasy&#8217; is basically a new fictional world and story, but with only &#8216;abilities&#8217; people had from actual history &#8211; ie no magic</p>
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		<title>By: vcatkiller</title>
		<link>http://games.on.net/2012/08/d20-why-historically-accurate-rpgs-are-so-hard-to-do/#comment-3421</link>
		<dc:creator>vcatkiller</dc:creator>
		<pubDate>Mon, 13 Aug 2012 07:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=3052#comment-3421</guid>
		<description><![CDATA[Perhaps you could set the game in feudal Japan so you can have giant enemy crabs as random encounters?  :P]]></description>
		<content:encoded><![CDATA[<p>Perhaps you could set the game in feudal Japan so you can have giant enemy crabs as random encounters?  :P</p>
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