Telemetry data suggest 95% of players won't miss it.
By Tim Colwill on August 9, 2012 at 1:08 pm
Codemasters yesterday revealed the existence of GRID 2, and today they’ve come under fire after previews of the game revealed the removal of the in-car (cockpit) view. Codemasters’ Clive Moody has been quick to reassure players that they’re basing this decision on actual play date gathered from players themselves.
“While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it’s not a case of just a sample of people we’ve spoken to in research, it’s a fact that only five per cent of Codemasters Racing game players ever used the in-car view.”
“They (in-car views) are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render),” he said, suggesting that they could use the extra memory better elsewhere.