Canned Kingdoms of Amalur MMO would have been free-to-play


By on August 19, 2012 at 1:46 pm

In an interview with Boston Magazine, 38 Studios founder and former pro-baseball player Curt Schilling has spilled a few details regarding Project Copernicus. The Kingdoms of Amalur MMORPG was in the works for several years before 38 Studios and Big Huge Games went bankrupt in June, and Schilling revealed the developer intended to surprise the industry by taking the freemium route.

“We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets. I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world,” he said. Schilling added that he initially had doubts about the F2P model but “went 180 degrees”, and that investors had become very wary of subscription-based games.

The Kingdoms of Amalur IP and all associated assets were awarded to its debitors, the state of Rhode Island, and will be sold on, potentially enabling another publisher to complete and release Project Copernicus.

Source: Boston Magazine

4 comments (Leave your own)

Quite the bold claims for a bankrupt studio. Kingdoms was interesting but the gameplay wasn’t exactly ground breaking.


The Author of the ingame story was also making absurd claims after the bankrupcy last-month aswell, big-talking the entire company and products. Everyone in the project are all trying to big-talk themselves, now that theyve driven a company into the ground and are most likely unemployable now.


Rekoning should of been an MMO from the start but instead was shipped to try and stem the flow of cash going out.

James Pinnell

Reckoning as a F2P MMO probably would have made them more money in the long run.

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