Watch your comrades expression change as they're feathered with enemy arrows. Just what we want from Total War: Rome 2.
By Alice Lynton on July 8, 2012 at 3:03 pm
The Creative Assembly brought Total War: Rome 2 to Rezzed this weekend, giving a world premiere of the most anticipated strategy sequel since, you know, Total War: Shogun 2. Lead designer Jamie Russell told a no doubt enraptured audience that Rome 2 will feel more personal than previous entires in the franchise.
“Close-up, we want the men to feel more human. We’ve got facial animations, emotional interactions between men, so that if the guy next to me gets hit by an arrow, I’ll react to that,” he said.
“It’s all about a darker vision of war. We want the combat to feel more brutal, more visceral. And we want the form-combat to really get a sense of that Roman war machine, that unique fighting style of the Roman meat grinder legions. Our aim Russell is for Rome 2 to deliver some of the most spectacular sights you’ve ever seen in a video game.”