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	<title>Comments on: Sitrep: The Story of Cybermage: Darklight Awakening</title>
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		<title>By: Toby McCasker</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-632</link>
		<dc:creator>Toby McCasker</dc:creator>
		<pubDate>Wed, 11 Jul 2012 23:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-632</guid>
		<description><![CDATA[Maaan, Origin. Wing Commander. What the hell, EA.]]></description>
		<content:encoded><![CDATA[<p>Maaan, Origin. Wing Commander. What the hell, EA.</p>
]]></content:encoded>
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		<title>By: realone</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-587</link>
		<dc:creator>realone</dc:creator>
		<pubDate>Wed, 11 Jul 2012 08:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-587</guid>
		<description><![CDATA[Such a good game back in the day, pity EA killed Origin Systems, Inc.]]></description>
		<content:encoded><![CDATA[<p>Such a good game back in the day, pity EA killed Origin Systems, Inc.</p>
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		<title>By: angeredsoul</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-578</link>
		<dc:creator>angeredsoul</dc:creator>
		<pubDate>Wed, 11 Jul 2012 06:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-578</guid>
		<description><![CDATA[Strife, that game brings me back. So awesome, far above and beyond anything around the same time as far as story and gameworld went.

Multiple paths, different upgrades. Non combative hub worlds where you could buy and sell. It was great, wish someone would remake it.]]></description>
		<content:encoded><![CDATA[<p>Strife, that game brings me back. So awesome, far above and beyond anything around the same time as far as story and gameworld went.</p>
<p>Multiple paths, different upgrades. Non combative hub worlds where you could buy and sell. It was great, wish someone would remake it.</p>
]]></content:encoded>
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		<title>By: darthlondar</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-575</link>
		<dc:creator>darthlondar</dc:creator>
		<pubDate>Wed, 11 Jul 2012 05:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-575</guid>
		<description><![CDATA[Reminds me of Dark Forces or Rise of the Triad]]></description>
		<content:encoded><![CDATA[<p>Reminds me of Dark Forces or Rise of the Triad</p>
]]></content:encoded>
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		<title>By: edward</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-572</link>
		<dc:creator>edward</dc:creator>
		<pubDate>Wed, 11 Jul 2012 04:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-572</guid>
		<description><![CDATA[Haha @ Marius yes there was a weird period when it seemed the pixel world was better than the polygons.

I think the people where busy playing DooM still.

I think it the same reason Strife disappeared in 1996 (it had to handle Duke Nukem 3D and Quake too!). Or why Marathon didn&#039;t make an impact. These games had a lot more to FPS games then action yet they didn&#039;t do well, because we all at the time where just having fun with Doom.

And then Quake, the multiplayer was amazing, Duke Nukem 3D was action, comedy plus cool weapons.

RPG elements where too slow maybe for this era?]]></description>
		<content:encoded><![CDATA[<p>Haha @ Marius yes there was a weird period when it seemed the pixel world was better than the polygons.</p>
<p>I think the people where busy playing DooM still.</p>
<p>I think it the same reason Strife disappeared in 1996 (it had to handle Duke Nukem 3D and Quake too!). Or why Marathon didn&#8217;t make an impact. These games had a lot more to FPS games then action yet they didn&#8217;t do well, because we all at the time where just having fun with Doom.</p>
<p>And then Quake, the multiplayer was amazing, Duke Nukem 3D was action, comedy plus cool weapons.</p>
<p>RPG elements where too slow maybe for this era?</p>
]]></content:encoded>
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	<item>
		<title>By: Marius</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-566</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Wed, 11 Jul 2012 03:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-566</guid>
		<description><![CDATA[Ok I just watched the actual video. I always like looking at these old games for the pixel art they show. This was just before the world discovered polygons, and we spent a few years in a bland polygon mess without textures. Fortunately we&#039;ve since overcome that problem.]]></description>
		<content:encoded><![CDATA[<p>Ok I just watched the actual video. I always like looking at these old games for the pixel art they show. This was just before the world discovered polygons, and we spent a few years in a bland polygon mess without textures. Fortunately we&#8217;ve since overcome that problem.</p>
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		<title>By: Marius</title>
		<link>http://games.on.net/2012/07/sitrep-the-story-of-cybermage-darklight-awakening/#comment-565</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Wed, 11 Jul 2012 02:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=894#comment-565</guid>
		<description><![CDATA[Cyberwhat?]]></description>
		<content:encoded><![CDATA[<p>Cyberwhat?</p>
]]></content:encoded>
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