Sitrep: Fiendish Boss Battles from the Depths of Shooter Hell

Wolfenstein 3D's Mecha-Hitler

RAGE wasn’t all that great. You know why? Yah yah crappy PC port, blergh – no, the real reason? No epic boss battle to seal the deal. I have never forgiven this game for hinting at as much and then just throwing a whole cascading waterfall of generic mutant freaks at everyone before abruptly ending. It’s not the most recent offender, but it’s the one I remember most because… c’mon, it’s id, they know how this goes. Or they used to. Can ya’ll really call yourself an FPS with no massive Half-Life tentacle monster in a hole?

Where have my Dastardly Boss Battles gone? I can only think of a few from this gen. Most of them are just big trundling damage sponges and/or largely scripted, and some of ‘em are better left unsaid, too. Deus Ex: Human Revolution, hello and goodbye. Metroid Prime, if only I owned a Wii. Duke Nukem Forever sucked, but at least it gave up a few giant necks to hang a bog down. Crysis 2’s Pingers, yeah, pingers are great but not this kind. What went so wrong, BioShock?

Everything else is a technicality: Portal’s puzzles aren’t really duels to le death per se, and the last level in Mirror’s Edge is hectic, but again, not. A. fight. Argh. Why. Lot of designers seem to think brown mili-shooters shouldn’t even have a boss battle at all, and should instead culminate in the slow-mo shooting of some beret-wearing terrorist mastermind in the back. To them I say: Team Fortress 2, and then I say: Saxton Hale. Er.

That is not the way. Wolfenstein’s Cyber-Hitler is the way. Remember this guy? Oh how you wanted to splat him, not only because he was Hitler but because he came at you, brotherhood.

That methodology is old akubra, though. Not only was tackling humongous damage sponges never really that much fun (go on, go back and try it, yee-hawn), but today’s obsession with regenerating health bars makes them even less fun. When all you had was finite vitality, at least some semblance of strategy was required. Frustration too, it’s true: Saving and reloading like a madman was a pox necessity of the past, but I kind of miss it. Not the act itself – that was annoying – but the fear of total and utter annihilation at any moment.

That is the essence of a boss battle. To date, the closest this gen has come to that formative ideal is Borderlands, but it came a little too close. Invention is required; something to circumvent the way our eternal heroes and their ever-filling life force tempers the aging appeal of going gun-to-gun with an HP-heavy behemoth. The most memorable boss battles, to me, were to be found in Metal Gear Solid 3: Snake Eater. Rumbling in the jungle with The End in a methodical sniper duel that can potentially last hours remains unforgettable. In theory, it’s boring as all hell. It really is. In practice, it’s absolutely exhilarating and beyond tense – and can even be skipped entirely if not to your liking, all within the context of the narrative. Why creativity of its ilk has not been transferred to the FPS domain, I don’t know.

Ah, just get Hideo to do everything.

Tags:
9 comments (Leave your own)

Transformers War for Cybertron had some decent old-school boss battles. Fights versus Omega Supreme, Tripticon, Soundwave and ….oh man I’ve forgotten the other guys name.. Anyway – they were definitely big badass oldschool battles! I’m hoping next month’s Fall of Cybertron has similar, but without the co-op, they wont be as memorable.

 
steve_rogers42

Ahh Now this is what i was expecting at the end of ME3, especially after the endings for ME2 and ME1, but no, then did less than what Bioshock did (And yes, Bioshock was a great game, but the ending boss battle was just plain stupid.)

God they could have just thrown in an AWESOME fight for ME3, but nooo, just lame lama’s for Master n Commander Shepard…

Im struggling to remember the ‘best’ boss battle, some goodies come to mind like the epic slugfest at the end of MGS4, but for an FPS…. woah

 

Ah i was going to mention the boss battle at the end of Space Marine too – ruined by being a crappy quicktime event. The one was the orc dropship and the ork warboss was pretty cool though.

 

Best anit-boss fight: Killing Doyle in Far Cry lol

 

Metroid Prime boss fights ftw

 

very true, haven’t been any real good boss fights in FPS lately. They all been pretty lame, i still remember the first time i shot up hitler in wolf 3d lol and the cyberdemon in doom, god that was epic!

The metal gear solid games have had some of the best boss bottles lately! Especially the final one in MGS 4, so good!

 

Yeah my favorite boss fights have all been in MGS.
Sniper battle with The End was simply awesome. It makes you want to drag it out and have a proper slow-paced sniper battle.
And yeah steve you said it: the end of MGS4: simply epic. I thought the Metal Gear REX vs RAY battle was going to be the end as it was so awesome.
The different stages of the boss fight there and the final massive PUNCH that ended it, incredible.
Plus, no regenerating health, so that feeling Toby was speaking of was there the whole time.

 

If we’re sticking strictly to FPS, Resistance 2 on PS3 had some pretty epic boss battles. It was a pity that it didn’t have co-op through the campaign.

But yeah, shooters in general don’t have that many epic boss battles these days. Resistance 3 had the odd one but they weren’t to the caliber of Resistance 2. Killzone 3′s ‘boss’ battles were on rail shooters more or less.

I sure hope Borderlands 2 continues with the bosses for key quests. Uber bosses are are dying breed.

 

You know this never really came to mind, until I read this article. And your bloody right! Giant scary bosses was once a major selling point for me. Doom had creatures that stomped around the map slaughtering all demons and zombies just to make its way to the player, blasting missiles everywhere. There were also giant brain robot spiders with mini-guns for Christ sake. It was amazing.

Quake had Whitey and Duke Nukem 3D had various unique bosses. Each were a terrifying experience that did not need much extended scripting. Big giant bosses in Dead Space are practically quick time events with an interactive character, Doom3 went half way there but the Hell Knight never truly terrified the player with scary stomps and roars from a far distance. Also wasn’t much of a challenge, honestly.

I miss classic big bosses.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

Follow Games.on.net

Steam Group

Subscribe

Subscribe

Stay updated and get games.on.net delivered daily to your inbox!

Email:

Upcoming Games

Releasing Soon
Dead Island: Riptide Metro: Last Light Company of Heroes 2

Community Soapbox

Recent Features
D&D Chronicles of Mystara

D&D: Chronicles of Mystara reviewed: A faithful re-release, warts and all

Fend off goblin hordes and shadow elves in this old-school beat-em-up.

Total War: Rome II

A Game of Romes: Rome 2 looking to add political marriages, backstabbing and trade to the war

Before you even hit the battlefield, you'll have to carefully consider your political standing.

The Evil Within

The Evil Within brings back the helpless terror of true survival horror: Our E3 impressions

Resident Evil creator Shinji Mikami looks set to deliver the goods.

The Witness

The Witness: Our E3 showing of Braid creator Jonathan Blow’s next title

A refreshing change from the usual pre-rehearsed hyperbole of E3.

Dying Light

Dying Light looks like a fun but unremarkable zombie romp: Our E3 impressions

It's early days, but Dying Light lacks something to make it stand out from the horde.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
Xbox One

Friday Tech Roundup (31 May 2013): Xbox One unconfirmed hyperbole edition

Also: Motorola's wearable electronic tattoo, and noise-cancelling internet.

Mass Effect 2

Sitrep: My favourite brotatoe is not a bro at all

Toby ends a long journey of personal exploration by realising he likes Jack a lot.

GTA IV

You Know What I Love? Not Saving The World

"Saving the world" is just lazy storytelling, argues Brendan.

Gred IdrA Fields

Sunday eSports: A life unfulfiled – IdrA’s retirement, and where to go from here

The retirement of Greg “IdrA” Fields gives the world of eSports an opportunity to address a deeply uncomfortable topic.

Shadow Warrior

Legal opinion: What keeps a game true to the IP?

What legal measures are in place to ensure that licensed games don't just... suck?

Facebook Like Box

Friends of games.on.net