Speaking at a developer’s session at Rezzed, Gearbox boss Randy Pitchford said the PC elite are fussier than their console-lovin’ cousins.
“What we learned after shipping Borderlands 1 was customers who play on the PC expect better treatment within the game itself,” he said.
“With both BL1 and BL2, the PC version is the best looking, highest fidelity version of the game, but what we’ve learned is that the details are important to you on the PC and we made a strong effort to improve those details in the product.”
Although Pitchford reiterated Gearbox’s commitment to the PC as lead development platform, he did reneg on any possibility of official modding tools for Borderlands 2, which goes multiplatform in September.
“There was a moment after Borderlands shipped where we thought about releasing an official SDK but we found that most of what we would be able to do, was already accomplished by the gaming community,” he said.
“The best thing we could do for the community was get to work on Borderlands 2. Imagine if we’d spend a year working on an SDK for BL2.”