Easier to develop online games on an open platform.
By Tim Colwill on July 18, 2012 at 7:28 pm
“The 360, when announced was a pretty ridiculously cool device, but it is not so good anymore compared to PCs and even when it was announced PCs were still better than it,” says ZeniMax’s Matt Firor, head of the upcoming The Elder Scrolls Online.
Discussing reasons why consoles were still yet to really see a big uptake of MMO gameplay, Firor was quick to point to the closed-development-environment limitations of consoles as a factor. “The technology was a little limiting for the size and scope of the world you could have. It mostly comes down to PCs being wide open.”
“Online game development is all about doing whatever you want, pushing limitations, and it’s just easier to do on an open platform. Someday, it may all change.”