
“The 360, when announced was a pretty ridiculously cool device, but it is not so good anymore compared to PCs and even when it was announced PCs were still better than it,” says ZeniMax’s Matt Firor, head of the upcoming The Elder Scrolls Online.
Discussing reasons why consoles were still yet to really see a big uptake of MMO gameplay, Firor was quick to point to the closed-development-environment limitations of consoles as a factor. “The technology was a little limiting for the size and scope of the world you could have. It mostly comes down to PCs being wide open.”
“Online game development is all about doing whatever you want, pushing limitations, and it’s just easier to do on an open platform. Someday, it may all change.”
Source: GI International (via VG247)
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This just in: MMO’s are also better on a platform with more than 6 buttons…
MMO’s are betting on the PC becuase you can push limitations. err have they looked at the MMO market.
I imagine they’d have a hard time rolling out release patches every couple of days on Xbox. Wouldn’t they have to send them in for checking by microsoft each time? Also doesn’t microsoft charge a bit for every download.
that’s right, they want their royalties also.
I think it’s something related to keyboards.