Trading system, tripwires and more.
By Tim Colwill on July 7, 2012 at 3:02 pm
Minecraft‘s system requirements are set to increase in August, as the 1.3 update for the block-busting-and-then-reassembling game will be finally unifying the game’s single- and multi-player modes. Moving the single-player game into a host-and-client architecture means eating up more CPU cycles, but don’t worry – it won’t be a big hit.
Along with the previously revealed LAN support, 1.3 will include “lots and lots of bugfixes,” a “smoother and more stable multiplayer experience,” and a trading system with NPC’s that allows you to buy items from shops run by villagers in the game. Also included are “new terrain features,” tripwire for creating traps, and the ability to gain magic orbs from mining and smelting, not just killing monsters.