<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Improved Group Mechanics, Underground Bases Coming to DayZ</title>
	<atom:link href="http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/feed/" rel="self" type="application/rss+xml" />
	<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/</link>
	<description>For all your latest Gaming News, Files, Servers &#38; Discussion - Powered by Internode</description>
	<lastBuildDate>Thu, 20 Jun 2013 06:31:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: angeredsoul</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-1058</link>
		<dc:creator>angeredsoul</dc:creator>
		<pubDate>Tue, 17 Jul 2012 08:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-1058</guid>
		<description><![CDATA[imo just start getting the code ready to port to arma 3]]></description>
		<content:encoded><![CDATA[<p>imo just start getting the code ready to port to arma 3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rsoblivion</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-557</link>
		<dc:creator>rsoblivion</dc:creator>
		<pubDate>Wed, 11 Jul 2012 01:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-557</guid>
		<description><![CDATA[Sounds fun actually. The game needed some sort of mid-late game mechanic to allow players to expand on what they learn and acquire.

Though I&#039;m currently waiting for a mate to jump on so I can test out my newly found AS50 :D]]></description>
		<content:encoded><![CDATA[<p>Sounds fun actually. The game needed some sort of mid-late game mechanic to allow players to expand on what they learn and acquire.</p>
<p>Though I&#8217;m currently waiting for a mate to jump on so I can test out my newly found AS50 :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: inaugral</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-521</link>
		<dc:creator>inaugral</dc:creator>
		<pubDate>Tue, 10 Jul 2012 10:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-521</guid>
		<description><![CDATA[As an arma 2 modder I honestly don&#039;t know how he plans to have something that tunnels under the ground. That has to some degree been done in  the Invasion 1944 mod but often the foxholes dug would just be awkward to move in or prevent you from actually shooting from them. The idea is good but I cant see it happening.]]></description>
		<content:encoded><![CDATA[<p>As an arma 2 modder I honestly don&#8217;t know how he plans to have something that tunnels under the ground. That has to some degree been done in  the Invasion 1944 mod but often the foxholes dug would just be awkward to move in or prevent you from actually shooting from them. The idea is good but I cant see it happening.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: magicfoozlepixxie</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-516</link>
		<dc:creator>magicfoozlepixxie</dc:creator>
		<pubDate>Tue, 10 Jul 2012 09:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-516</guid>
		<description><![CDATA[Underground....... YYYYYYUUUSSS!!!!]]></description>
		<content:encoded><![CDATA[<p>Underground&#8230;&#8230;. YYYYYYUUUSSS!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elliotengi</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-510</link>
		<dc:creator>elliotengi</dc:creator>
		<pubDate>Tue, 10 Jul 2012 07:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-510</guid>
		<description><![CDATA[toybox is right.]]></description>
		<content:encoded><![CDATA[<p>toybox is right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toybox</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-509</link>
		<dc:creator>toybox</dc:creator>
		<pubDate>Tue, 10 Jul 2012 07:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-509</guid>
		<description><![CDATA[So, what we have here is yet another team fortress....It will go from surviving to just loot gathering and stashing while trying to either defend a base or some sort of gang war.
I for one love the idea of living off the land, sure having a home would be good to stash that BUS! but that&#039;s it. 
Hunting and needing to continuously move is what makes the game exciting, you never know when you might die! If your held up in some make shift base, why even go outside?
I would work on a group tool or something else useful than making an under ground base of OP&#039;s Right now the game doesn&#039;t feel &quot;GAMY&quot; you need to rely on skill to find your friend, no skill, no friend team up! I really hope this game doesn&#039;t turn into some spoon feed bucket of crap that most games do...KEEP IT SIMPLE ROCKET!!!!]]></description>
		<content:encoded><![CDATA[<p>So, what we have here is yet another team fortress&#8230;.It will go from surviving to just loot gathering and stashing while trying to either defend a base or some sort of gang war.<br />
I for one love the idea of living off the land, sure having a home would be good to stash that BUS! but that&#8217;s it.<br />
Hunting and needing to continuously move is what makes the game exciting, you never know when you might die! If your held up in some make shift base, why even go outside?<br />
I would work on a group tool or something else useful than making an under ground base of OP&#8217;s Right now the game doesn&#8217;t feel &#8220;GAMY&#8221; you need to rely on skill to find your friend, no skill, no friend team up! I really hope this game doesn&#8217;t turn into some spoon feed bucket of crap that most games do&#8230;KEEP IT SIMPLE ROCKET!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: discolt</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-504</link>
		<dc:creator>discolt</dc:creator>
		<pubDate>Tue, 10 Jul 2012 07:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-504</guid>
		<description><![CDATA[The most frustrating thing about DayZ isn&#039;t dying and losing everything, it&#039;s dying and then spending 3 hours trying to catch up with your buddies again.  I&#039;m interested to see what direction they take the game in though, I&#039;m thoroughly addicted.

They are right in the fact that once you geat kitted up and have your survival taken care of, all there is for fun is to turn bandit and start taking out other players.  I&#039;d like to see something that did require more team work in future though, I&#039;m just not sure how they&#039;re going to do it.  I really like the idea of building a small underground bunker through for storage and safety, venturing out to raid towns for supplies, protecting it, etc.  Maybe even make it lockable.  I see potential!]]></description>
		<content:encoded><![CDATA[<p>The most frustrating thing about DayZ isn&#8217;t dying and losing everything, it&#8217;s dying and then spending 3 hours trying to catch up with your buddies again.  I&#8217;m interested to see what direction they take the game in though, I&#8217;m thoroughly addicted.</p>
<p>They are right in the fact that once you geat kitted up and have your survival taken care of, all there is for fun is to turn bandit and start taking out other players.  I&#8217;d like to see something that did require more team work in future though, I&#8217;m just not sure how they&#8217;re going to do it.  I really like the idea of building a small underground bunker through for storage and safety, venturing out to raid towns for supplies, protecting it, etc.  Maybe even make it lockable.  I see potential!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: silenceoz</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-502</link>
		<dc:creator>silenceoz</dc:creator>
		<pubDate>Tue, 10 Jul 2012 06:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-502</guid>
		<description><![CDATA[Next up....Group spawn!? for the love of jeeves.
I stopped playing for the one reason that I don&#039;t have as much free time as a few of my mates, I got sick and tired of walking for an hour or more of real life time just to catch up to them.

Also finding your mates can be near impossible at times if you are bad at navigation or cannot find a compass or map anywhere.]]></description>
		<content:encoded><![CDATA[<p>Next up&#8230;.Group spawn!? for the love of jeeves.<br />
I stopped playing for the one reason that I don&#8217;t have as much free time as a few of my mates, I got sick and tired of walking for an hour or more of real life time just to catch up to them.</p>
<p>Also finding your mates can be near impossible at times if you are bad at navigation or cannot find a compass or map anywhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: v4moose</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-497</link>
		<dc:creator>v4moose</dc:creator>
		<pubDate>Tue, 10 Jul 2012 06:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-497</guid>
		<description><![CDATA[more things to do end game would be great. Maybe I&#039;ll live longer without bandits calling me out evertime i go to a grocery store :D]]></description>
		<content:encoded><![CDATA[<p>more things to do end game would be great. Maybe I&#8217;ll live longer without bandits calling me out evertime i go to a grocery store :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: meji</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-495</link>
		<dc:creator>meji</dc:creator>
		<pubDate>Tue, 10 Jul 2012 05:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-495</guid>
		<description><![CDATA[Really like the idea of being able to build a underground bunker/fallout shelter type of thing, that is a great idea.]]></description>
		<content:encoded><![CDATA[<p>Really like the idea of being able to build a underground bunker/fallout shelter type of thing, that is a great idea.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ronnie23g</title>
		<link>http://games.on.net/2012/07/improved-group-mechanics-underground-bases-coming-dayz/comment-page-1/#comment-493</link>
		<dc:creator>ronnie23g</dc:creator>
		<pubDate>Tue, 10 Jul 2012 05:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=838#comment-493</guid>
		<description><![CDATA[I really like the idea! Looking forward to it! :D]]></description>
		<content:encoded><![CDATA[<p>I really like the idea! Looking forward to it! :D</p>
]]></content:encoded>
	</item>
</channel>
</rss>
