Tens of thouands of dollars for each subsequent patch.
By Tim Colwill on July 21, 2012 at 1:57 pm
Players of Fez on the Xbox 360 may have found very occasionally that their save files would be corrupted and become unplayable, something that the game’s developers Polytron thought was fixed in their first patch – but turned out not to be.
Polytron posted a blog post explaining that they were not going to ‘patch the patch’, because it would cost them tens of thousands of dollars to get the second patch certified by Microsoft and the issue was only affecting less than 1% of players. (the blog post has since been removed, you can view a cached version here).
Microsoft have today come out in support of Polytron, saying the company is in the best position to judge what is best for Fez. Fez is, by all accounts, supposedly on its way to the PC as well – but no release date has ever been set.
Source: Games Industry International