Dishonored details interface options for PC gamers

Dishonored Options Screen

By on July 14, 2012 at 1:30 pm

Arkane Studios have revealed the details of the user interface for their upcoming supernatural stealth assassin’-em-up Dishonored. Not only will you have the option to switch the interface (including health/mana bars) off entirely, but you’ll also be able to adjust the specific appearance of various UI features including grenade icons, awareness markers, and so on – allowing you to customise your play experience heavily. PC users will also be delighted to learn of the appearance of the 1-10 shortcut bar for those who like to map their powers there instead of to the scroll wheel. The game will also ship with a FOV slider, mouse sensitivity, smoothing and acceleration options, and graphics options for the “full spectrum of monitor resolutions”. Good stuff.

Source: Bethblog

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10 comments (Leave your own)

Excellent, really awesome they’re supporting this level of customisation.. Sometimes you’re lucky even to get a fov option in the games ini/cfg file.

 

I’m getting more and more excited with this game each time I hear news. Kinda hoping there’s a Pre-Order pack you can order at EB etc.

 

Cool… didn’t pay this game much attention at first because it really didnt look like it was going to be PC-friendly at all. Sometimes I like being wrong.

 

FOV slider? Able to turn off move acceleration? Hells yes, I’m interested in this game again!

 

trixxter,

There is http://www.ebgames.com.au/pc-157376-Dishonored-Special-Edition-PC

I swapped my order from 360 to the PC the other day =)

 

I like the fact that, by the sounds of it, the difficulty and immersiveness/realism of the game can be scaled simply by toggling UI elements rather just increasing or decreasing the health and damage of the player character and enemies. Why more games don’t do this is a wonder… I mean, I’m no programmer, but surely it can’t be too difficult to throw in a few more toggle options for players to switch off if they’re the kind of gamer that likes to dig into the menu options.

 

Good to know its not going to be a straight out console port like most games these days.

 

Zisheng Chen:
I like the fact that, by the sounds of it, the difficulty and immersiveness/realism of the game can be scaled simply by toggling UI elements rather just increasing or decreasing the health and damage of the player character and enemies. Why more games don’t do this is a wonder… I mean, I’m no programmer, but surely it can’t be too difficult to throw in a few more toggle options for players to switch off if they’re the kind of gamer that likes to dig into the menu options.

interesting, i think your right.

 

I hope there are challenges for completing the game with the hud off :D

Argh, I still don’t know what platform I’m going to get it on yet!

 

This game is definitely on my radar already and hearing stuff like this just makes me even more keen. Bravo, Mr. Smith and crew..

 
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