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	<title>Comments on: Diablo III game limit returning soon</title>
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		<item>
		<title>By: jerichosainte</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1192</link>
		<dc:creator>jerichosainte</dc:creator>
		<pubDate>Thu, 19 Jul 2012 03:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1192</guid>
		<description><![CDATA[Did the goblin farming for a short period and didn&#039;t find it as productive as stacking valor and hunting champion and elite packs.]]></description>
		<content:encoded><![CDATA[<p>Did the goblin farming for a short period and didn&#8217;t find it as productive as stacking valor and hunting champion and elite packs.</p>
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		<title>By: mugsy</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1081</link>
		<dc:creator>mugsy</dc:creator>
		<pubDate>Tue, 17 Jul 2012 11:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1081</guid>
		<description><![CDATA[Oh, and some storage space on the followers would have been cool too.]]></description>
		<content:encoded><![CDATA[<p>Oh, and some storage space on the followers would have been cool too.</p>
]]></content:encoded>
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	<item>
		<title>By: mugsy</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1080</link>
		<dc:creator>mugsy</dc:creator>
		<pubDate>Tue, 17 Jul 2012 11:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1080</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-1049&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-1049&quot; rel=&quot;nofollow&quot;&gt;hadokenx&lt;/a&gt;&lt;/strong&gt;: 
the only people that are affected are those people that wish to “mule” their items onto another character due to storage limitations. 
&lt;/blockquote&gt;

That&#039;s me... and I wouldn&#039;t be creating mules if they&#039;d just give use ample storage space (and not require us to spend a buttload of gold on extra space). I personally would have liked 5 or 6 tabs for the stash instead of a max of 3. Currently using 3 mules and likely to create a 4th. Besides items, when you start considering dyes, gems, crafting material, Whimsyshire items, and AH items to sell, the 3 tabs isn&#039;t a lot of space.

Blizzard also could have allocated one cell of storage per item like Torchlight did... it just makes life easier and not turn the stash/character inventory into a game of Tetris.]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-1049"><p>
<strong><a href="#comment-1049" rel="nofollow">hadokenx</a></strong>:<br />
the only people that are affected are those people that wish to “mule” their items onto another character due to storage limitations.
</p></blockquote>
<p>That&#8217;s me&#8230; and I wouldn&#8217;t be creating mules if they&#8217;d just give use ample storage space (and not require us to spend a buttload of gold on extra space). I personally would have liked 5 or 6 tabs for the stash instead of a max of 3. Currently using 3 mules and likely to create a 4th. Besides items, when you start considering dyes, gems, crafting material, Whimsyshire items, and AH items to sell, the 3 tabs isn&#8217;t a lot of space.</p>
<p>Blizzard also could have allocated one cell of storage per item like Torchlight did&#8230; it just makes life easier and not turn the stash/character inventory into a game of Tetris.</p>
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		<title>By: nudge</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1066</link>
		<dc:creator>nudge</dc:creator>
		<pubDate>Tue, 17 Jul 2012 09:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1066</guid>
		<description><![CDATA[This won&#039;t stop you rushing an end boss. It will stop you loading a waypoint to check a goblin then repeating till you find one.]]></description>
		<content:encoded><![CDATA[<p>This won&#8217;t stop you rushing an end boss. It will stop you loading a waypoint to check a goblin then repeating till you find one.</p>
]]></content:encoded>
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	<item>
		<title>By: hadokenx</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1049</link>
		<dc:creator>hadokenx</dc:creator>
		<pubDate>Tue, 17 Jul 2012 06:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1049</guid>
		<description><![CDATA[Again, it&#039;s another implementation that only affects legitimate players. Botters only need to adjust certain parameters of the bot software to circumvent the protections. They&#039;ve been doing that in D2 for years, and the only people that are affected are those people that wish to &quot;mule&quot; their items onto another character due to storage limitations. In fact, the original 1.13 patch for D2 was supposed to increase storage space to help with that issue, but was removed due to bugs and has been shelved indefinitely. It affects the game in an additional way this time around: people that don&#039;t want to get temp-banned will be more likely to purchase the items they want instead of farming.]]></description>
		<content:encoded><![CDATA[<p>Again, it&#8217;s another implementation that only affects legitimate players. Botters only need to adjust certain parameters of the bot software to circumvent the protections. They&#8217;ve been doing that in D2 for years, and the only people that are affected are those people that wish to &#8220;mule&#8221; their items onto another character due to storage limitations. In fact, the original 1.13 patch for D2 was supposed to increase storage space to help with that issue, but was removed due to bugs and has been shelved indefinitely. It affects the game in an additional way this time around: people that don&#8217;t want to get temp-banned will be more likely to purchase the items they want instead of farming.</p>
]]></content:encoded>
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	<item>
		<title>By: fireslide</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1048</link>
		<dc:creator>fireslide</dc:creator>
		<pubDate>Tue, 17 Jul 2012 06:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1048</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-1045&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-1045&quot; rel=&quot;nofollow&quot;&gt;subw&#048;&#048;fer&lt;/a&gt;&lt;/strong&gt;: This is what puzzles me, people did this stuff in D2 ALL the time. Baal runs etc. Rushing to the end kill Ball, leave, make a new game. I played while this restricter was active, and it was ridiculously restrictive. I no longer play D3, but I think it’s a pointless thing to add to the game that’s based around farming for items.


&lt;/blockquote&gt;

Yeah they&#039;ve stated multiple times they want people farming champion/rare packs. Farming chests or treasure goblins or smashing pots for gold defeats the point of the game. Even boss runs were fairly repetitive in D2. All the changes they&#039;ve made  have encouraged the farming of elite packs, exploring the game over doing simple boss runs.]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-1045">
<p><strong><a href="#comment-1045" rel="nofollow">subw&#048;&#048;fer</a></strong>: This is what puzzles me, people did this stuff in D2 ALL the time. Baal runs etc. Rushing to the end kill Ball, leave, make a new game. I played while this restricter was active, and it was ridiculously restrictive. I no longer play D3, but I think it’s a pointless thing to add to the game that’s based around farming for items.</p>
</blockquote>
<p>Yeah they&#8217;ve stated multiple times they want people farming champion/rare packs. Farming chests or treasure goblins or smashing pots for gold defeats the point of the game. Even boss runs were fairly repetitive in D2. All the changes they&#8217;ve made  have encouraged the farming of elite packs, exploring the game over doing simple boss runs.</p>
]]></content:encoded>
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	<item>
		<title>By: subw00fer</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1047</link>
		<dc:creator>subw00fer</dc:creator>
		<pubDate>Tue, 17 Jul 2012 06:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1047</guid>
		<description><![CDATA[Annnddd apparently we can&#039;t edit our posts, The game limiter was introduced not too long ago, not just after it was released.]]></description>
		<content:encoded><![CDATA[<p>Annnddd apparently we can&#8217;t edit our posts, The game limiter was introduced not too long ago, not just after it was released.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: subw00fer</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1045</link>
		<dc:creator>subw00fer</dc:creator>
		<pubDate>Tue, 17 Jul 2012 06:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1045</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-1034&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-1034&quot; rel=&quot;nofollow&quot;&gt;fireslide&lt;/a&gt;&lt;/strong&gt;: 
It didn’t have a hardcap at launch. One was implemented a while after to deal with certain kinds of botting and undesirable farming, but it was overly harsh and impacted normal play. It lasted about a day.

It will hopefully stop most of the gameplay/exploits that rely on making a game, doing something very quickly, leaving and making a new game.

&lt;/blockquote&gt;

This is what puzzles me, people did this stuff in D2 ALL the time. Baal runs etc. Rushing to the end kill Ball, leave, make a new game. I played while this restricter was active, and it was ridiculously restrictive. I no longer play D3, but I think it&#039;s a pointless thing to add to the game that&#039;s based around farming for items.]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-1034">
<p><strong><a href="#comment-1034" rel="nofollow">fireslide</a></strong>:<br />
It didn’t have a hardcap at launch. One was implemented a while after to deal with certain kinds of botting and undesirable farming, but it was overly harsh and impacted normal play. It lasted about a day.</p>
<p>It will hopefully stop most of the gameplay/exploits that rely on making a game, doing something very quickly, leaving and making a new game.</p>
</blockquote>
<p>This is what puzzles me, people did this stuff in D2 ALL the time. Baal runs etc. Rushing to the end kill Ball, leave, make a new game. I played while this restricter was active, and it was ridiculously restrictive. I no longer play D3, but I think it&#8217;s a pointless thing to add to the game that&#8217;s based around farming for items.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Colwill</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1036</link>
		<dc:creator>Tim Colwill</dc:creator>
		<pubDate>Tue, 17 Jul 2012 05:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1036</guid>
		<description><![CDATA[Ah, I thought it was the other way around! Thanks fireslide, will update the piece.]]></description>
		<content:encoded><![CDATA[<p>Ah, I thought it was the other way around! Thanks fireslide, will update the piece.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fireslide</title>
		<link>http://games.on.net/2012/07/diablo-iii-game-limit-returning-soon/#comment-1034</link>
		<dc:creator>fireslide</dc:creator>
		<pubDate>Tue, 17 Jul 2012 05:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://games.on.net/?p=1321#comment-1034</guid>
		<description><![CDATA[It didn&#039;t have a hardcap at launch. One was implemented a while after to deal with certain kinds of botting and undesirable farming, but it was overly harsh and impacted normal play. It lasted about a day.

It will hopefully stop most of the gameplay/exploits that rely on making a game, doing something very quickly, leaving and making a new game.]]></description>
		<content:encoded><![CDATA[<p>It didn&#8217;t have a hardcap at launch. One was implemented a while after to deal with certain kinds of botting and undesirable farming, but it was overly harsh and impacted normal play. It lasted about a day.</p>
<p>It will hopefully stop most of the gameplay/exploits that rely on making a game, doing something very quickly, leaving and making a new game.</p>
]]></content:encoded>
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