Fix coming for suicide-running bosses.
By Tim Colwill on June 8, 2012 at 1:54 pm
“Melee vs. ranged disparity is not fine, and changes are being made,” says Diablo III‘s Senior Technical Game Designer, Wyatt Cheng. Cheng outlined his position in a massive post on the Battle.net forums, explaining how the upcoming changes for patch 1.0.3 are aimed at closing that gap. “A significant portion of the melee/ranged disparity is related to a ranged character’s ability to progress even while dying,” says Cheng. “A melee player can throw themselves at a monster and die, doing almost no damage to an elite enemy. A ranged player can do a huge amount of damage to an elite enemy, die, respawn, and basically attrition the enemy down with repeated deaths.”