James' top picks for the year were the last things he expected to enjoy.
We cast a calculating eye across the year that was.
Be a part of our finest annual tradition -- giving and receiving mystery games!
Rocksmith 2014 improves on last year's offering in almost every way.
By Jess Colwill on December 4, 2013 at 7:44 pm
Here at games.on.net we know exactly what it’s like to have to suffer under the Australia Tax, and so we’re going to start bringing you a new regular segment once a week that rounds up some of the best bargains from across the internet.
In this week’s segment, there’s mad discounts on various titles at Green Man Gaming, as well as some
Cyber Monday deals still going strong at Amazon that will blow you away (sorry, they’re gone), and every Tomb Raider game ever made can be yours for less than the price of some pizzas (delivered).
The annual Dreamhack event has propelled Counter-Strike: Global Offensive popularity through the roof, breaking records for both concurrent players and stream viewers worldwide. During the event, the game rocketed to a new peak of 90,000 concurrent players, with another new…
By Toby McCasker on December 4, 2013 at 3:45 pm
Right now I’m in Fiji. Nandi, to be super precise, in an imprecise place loosely connected by FJD$7 cab rides across vast stretches of Far Cry 3.
That’s what this place looks like: Far Cry 3’s non-specific navel between the Indian Ocean’s loins and the Pacific Ocean’s moobs. Trade the bizarrely Kiwi locals for a hodge-podge of Fijians, Indo-Fijians, and stubbornly made-up expats and you’re there. I remember how much running and sliding and intense physicality Jason did in that game, and then I think of how the idea of even leaving this hammock for a second fills me with a nameless dread.
By James Pinnell on December 4, 2013 at 1:57 pm
One of the things I generally complain about to fellow journalists and friends is that lack of “surprise” that increasingly comes from entering a new game.
Developers and publishers constantly promise new mechanics, experiences and technology, but generally fail. As games become more expensive to produce, bigger studios start to feel the pinch from their overlords — niche systems, ideas and creativity don’t sell franchises, and those franchises that make incremental changes rather than wholesale overhauls allow for players who want to be comfortable. After 20-odd years of gaming, I don’t want to be comfortable anymore — which is why I’ve been enjoying the flood of new indie experiences that actually attempt to work against the status quo.
But it’s not just new experiences — it’s also refined ones. These five games were the titles I played this year that delivered those surprising moments — whether improving on classic systems, creating new ones or just making great use of creative prompts, such as humour, sadness or even politics. We’re coming up on the end of the year, and GON’s official GOTY awards are not far away – but this feature is designed to reward those titles that may not be showered in kudos, or simply forgotten on top of all the BioShocks and Last of Us‘s that whitewashed Metacritic this year.