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Heavy Gear

In case you missed the deployment of the Kickstarter for Heavy Gear Assault, there was a bit of a controversy when the list of goals promised “destructible environments and Gears, innovative e-sports integration and dynamic gun-to-melee combat”… but no single-player campaign.

As noted by Rock, Paper, Shotgun, the goals have now been updated to include “Episode 1 of the single-player story that makes you a part of Heavy Gear history. This first offline, single-player episode details the initial contact with Earth’s Colonial Expeditionary Force (CEF) and sets the stage for Terra Nova’s bid for independence.”

“Bitter enemies will unite to repel the CEF in what will be known as the War of the Alliance. This gripping first episode will be told through the eyes of military veterans turned duelists.”

If you fondly remember the days of the original Heavy Gear, then perhaps this will move you to consider a pledge? Check out the Kickstarter or the official site to learn more.

The difference between League of Legends beautiful cinematic trailers and the way the game actually looks and plays couldn’t be more stark — but hey! Cinematic trailers are still beautiful to look at, and this latest one is no exception. Plus, it’s got an enormous bear who is also on fire, which is an important series of keywords that any gamer should find interesting. Check it out below.

Source: VG247

Call of Juarez: Gunslinger

There are few genres more contentious, risky and chock-full of tropes than the horse ridin’, gun totin’, damsel savin’, paint the goddamn-town-red Western. Usually full of burly hardened cowboys with bushy moustaches, tall tales, warm beer and an atrocious disregard for the sanctity of human life, the Californian desert during the late 19th to early 20th century was a place of extraordinary tales with questionable legitimacy.

The latest effort from Polish outfit Techland’s Call of Juarez franchise heads back to its roots after their less-than-impressive third outing with Gunslinger, a thoroughly polished downloadable that puts you behind the barrel of Silas Greaves, a bounty hunter whom claims to be the “real” killer of the West’s greatest bandits. But can clever pacing, stylised bloodletting and a powerful six-shooter put some faith back into this franchise?

GRiD 2

Got a spare $200,000 kicking around? Well once you toss in shipping costs, maybe you could throw it all on the special BAC Mono Edition of GRiD 2. Why does it cost so much money? Well, mostly because it includes an actual BAC Mono supercar to take home.

The car is decked out in GRiD 2 livery, and also comes with a PS3, a copy of the game, and of course a special, made-to-measure racing suit just for you. Only one BAC Mono Edition of the game is available, so whoever drops the cash on this thing has a fairly unique piece of kit.

According to the Guinness World Records, this is officially the most expensive copy of a game commercially available. Which is nice.

Look out for our GRiD 2 review late tomorrow night.

Source: Eurogamer (Thanks, Stefan)

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Peter Molyneux famously promised something “life-changing” to the person who revealed the last piece of the Curiosity cube — and now the winner of that prize has been revealed.

Bryan Henderson from Edinburgh will not only become the god in 22Cans’ upcoming game Godus, but will also be awarded a percentage of all the money that players spend on the soon-to-be-release god simulator.

In the reveal video below, Molyneux explains that the “life-changing” prize had to be something only they could provide, and he hopes that Bryan’s decisions as god will prove interesting.

tf2oculusrift

Tom Forsyth, the former Valve staffer who headed the team responsible for Team Fortress 2′s VR mode, has joined the company behind Oculus Rift.

Forsyth joins a team of 20 in-house engineers working for the VR goggles manufacturer, and will focus on its software development kit. That said, Eurogamer reports he’ll also be contributing to some top secret R&D projects, which is very interesting indeed.

“The Rift is a great bit of kit and combines a bunch of different technology together in a very clever package,” Forsyth said. “It was amazing working with it on Team Fortress 2 and seeing the extra immersion people felt inside a game they already knew so well. I’m really looking forward to helping other developers work with this tech as we go towards a consumer version.”

Forsyth’s decision to jump ship is a little bit more interesting in the context of an AR versus VR division at Valve causing friction and departures. Valve is known to be experimenting with all sorts of kooky stuff like biometric feedback, but recently let go a number of staff including world famous tinkerer Jeri Ellsworth.

Source: Eurogamer

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Sir, You Are Being Hunted is a game about prancing about a very, very English but procedurally generated landscape being hunted by robots in tweed jackets. If that hasn’t already caused your credit card to fly out of your wallet I don’t know what will, but developer Big Robot has announced that two new biomes – landscape types – will grace the final release: fens and highlands. Additionally, it’s released a new video showing off the mountain biome, which is pretty lovely in and of itself. You can preorder this delightful affair and get in on an imminent beta.

Source: PCGamesN

destiny

Well well, here’s a turn up for the books; Bungie senior writer and community lead Eric Osborne has told IGN that a PC release for new game Destiny isn’t necessarily off the table.

“We haven’t said yes, and we haven’t said no,” he said.

“The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future.”

What makes this all so very interesting is that Bungie came out all guns blazing at Destiny’s release saying that since it invented Halo nobody prefers mouse and keyboard to control pad, and everybody loves regenerating health and weapon inventory limits, causing the Master Race to howl and gnash its teeth in furious and beautiful anger.

Destiny is a “shared-world shooter”, a classification which hasn’t been totally explained, and is due on current and next-gen consoles in 2014. That’s about all we know about it so far, as nobody’s really seen it in action. We can probably expect that to change after E3.

Source: IGN

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chemspill

From the creators of such glorious bestsellers (?) as City Bus Simulator: New York, Train Simulator 2013 and Euro Truck Simulator comes this weekend’s most talked about new PC announce: Chemical Spillage Simulator. According to early assets, this nail-biting sim includes trucks, scanning devices, extinguishers, weird tools and hazmat suits.

Players take on the role of a member of the Special Chemical Disaster Prevention unit, and will deal with “some of the most dangerous materials in the world that are both toxic and very deadly”. Toxic and very deadly. This is serious shizzle. You’ll encounter objects contaminated with radiation, highly toxic substances, and fires, and counter these situations with specialised tools and an analyser robot.

This incredible and hilarious sounding effort comes courtesy of Excalibur Publishing, and is due on June 14. You can pre-order for £24.99 if that’s your usual reaction to announces like this.

Source: VG247

Either Zenimax Online has been playing a bit too much Blood Dragon recently or there’s some corner of Tamriel we’ve yet to explore in our wanderings through Bethesda games, because I do not recall a single instance of electric lizards prior to this trailer for The Elder Scrolls Online.

In defence of the Wamasu, this footage looks like it comes from Coldharbour, Molag Bal’s corner of Oblivion, which doesn’t obey the same rules as the earthly planes. We’ll probably be spending a lot of time there.

Source: PCGamesN

grandtheftautoiii

One time Rockstar Games producer Jeremy Pope has said that he feels a bit embarrassed sometimes to have his name linked to the Grand Theft Auto series. Even though he loves the games, he’s ashamed to tell his Grandma he worked on titles that’ve become a byword for egregious violence, and feels that the games industry in general could stand to focus on more complex themes – as well as to stop recycling other companies’ ideas.

“We need to be pushing ourselves. With any storytelling medium or any medium at all, you want to have conflict because that’s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn’t necessarily tied into a deeper, more meaningful story,” he told GamesIndustry.

“I think it’s often easier to do violence than it is to generate meaningful, interesting conflict through non-violent ways.

“I would agree in that sense that we need to push ourselves and get away from sequels and rehashing, and taking what technology affords us and using that as a primary means to justify another rehash; in other words, we’re just souping up what’s already been done.”

Thanks, Stefan.

Source: GamesIndustry

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