BioWare's Jeff Hickman tells us what rules can be bent and what can be broken.
Yes, you can play it offline. Yes, it's moddable.
Lots and lots and LOTS AND LOTS of changes.
There’s probably a better way to word that headline, but anyway: Ubisoft have confirmed that their upcoming open-world racer The Crew is intentionally limited to 30 FPS. According to this thread on Ubisoft’s forums, users can modify C:\Users\\Documents\The Crew\PCScalability.xml to…
I love Adblock. There’s nothing better than being able to visit a webpage without fear of some stupid auto-play video with insanely loud audio making your ears bleed. Since I installed Adblock my web experience has been far better than I could have imagined — I get exactly the content I want, with none of the garbage that usually goes with it. However recently I’ve been thinking about the problems that effect content creators on the internet as a result of recent high adoption rates of Adblock.
BioWare Austin — now best known for Star Wars: The Old Republic – is trying to do something very different to what they’ve done before. Shadow Realms is an episodic, 4 versus 1 dungeon crawler that might even be free-to-play come its 2015 launch. Taking a risk.
The idea, though, is an interesting and commendable one. Inspired by pen and paper RPGs of the Dungeons and Dragons mould, Shadow Realms aims to put the rules and the design of player-to-player conflict back into the hands of the participants and away from the designers. The ‘Shadow Lord’ is controlled by a single player, with the goal of destroying four heroes… think of him like a Dungeon Master, the person that dictates the pacing and the difficulty of the challenge facing the four.